Distribution by Tier

Where the 106 items live.

Items per tier, drawn from the actual Unity .asset count. The widest bar is whichever tier has the most items.

T0
9 items
T1
15 items
T2
13 items
T3
18 items
T4
14 items
T5
17 items
T6
20 items
T7
0 items · post-victory

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Example Recipes

How items connect.

Every item slots into multiple recipes. These are a few classic chains to show how Cosmic Scale builds depth out of simple inputs.

First Power

Coal ×1 Coal Generator 90 MW while fueled

Iron Gear

Iron Rod ×2 Constructor Iron Gear ×1

Motor

Rotor ×2 Stator ×2 Cable ×2 Manufacturer Motor ×1

Quantum Processor

Quantum Crystal ×2 Circuit Board ×4 Supercomputer ×1 Quantum Lab Quantum Processor ×1
Note: Recipes are subject to balance changes during development. The in-game balancing spreadsheet is the authoritative source, so read these flows as representative examples.

See the whole tree in action.

Items, buildings, and recipes all interconnect. The full database lives in-game where every item links to its producers and its consumers.