Play Now · Free

Pull up a chair.

The whole game runs in your browser on itch.io. The button below is the entire onboarding.

No download No account No ads

On the table: 280 cards · 9 classes · 38 relics.

Runs in the browser on itch.io. Free means free: no account, no ads, no catch.

How It Plays

Commit the whole turn. Then watch.

Most card battlers resolve one card at a time. Infinite Initiative makes you queue the entire turn up front (attacks, blocks, buffs, draws) then commits the sequence in one go. The order is the puzzle. Get it right and the combo counter climbs; get it wrong and the Game Master will have something to say about it.

Queue, Commit, Combo

Every card you queue sees the state the previous card leaves behind. Sequencing a draw into a buff into a triple strike is the core skill, and the combo counter keeps score of how well you chained it.

Nine Classes

Nine ways to build a run, each with its own card pool and its own idea of what a good turn looks like. Relics bend the rules further: 38 of them, each pulling a run in its own direction.

The Game Master

A narrator with opinions about your run. He is not on your side. He is not exactly against you either. You'll see.

Content at a Glance

Small game. Not a small deck.

280Cards
69Enemies
38Relics
88Achievements
9Classes
How It Got Made

The side project that got loud.

Infinite Initiative started as a break from Cosmic Scale in Week 17 of the devlog, ate that week and the four after it, and shipped as a finished game. It's small in scope, not in polish. It's done, it's free, it still gets updates, and it stays free. The whole story is in the devlog, dead ends included.

Roll for initiative.

It's free, it's in your browser, and a run takes less time than deciding what to watch tonight.